The game takes place in the fictional Numenera universe. It represents our home planet in a billion years, where more than one civilization has lived and died out. The game locations in the game, as well as the inhabitants, are diverse, but the drawing is lame.
There are a lot of NPCs, and everyone wants to talk about something. "That's great! A living world and all that," you might say. This would be the case if it weren't for the huge amount of text (and far from the best). There's so much water in it that after an hour it just gets boring to skip it all. The game has a lot of scenarios along the way, but they all lead to the same ending. In projects where dialogues occupy such an important place, you could have worked harder on them.The combat system is presented as a turn-based strategy, but battles do not occupy an important part of the gameplay and in most cases they can be avoided.
The quests are pretty good, as is the plot itself. In some of them we have to take on the role of a detective and find a maniac ("Red Circles"), in others the classic message "find and kill this guy" is obvious ("Eyes of the enemy" for example).
There are 6 of them in total:
You can take 3 companions into the party, and not everyone gets along with each other, so choose wisely.
The game will take 35-40 hours to complete, and thanks to the modest system requirements, everyone can do it. And if you suddenly have difficulties, there are cheats.
Judging by what we got, the developers spent all the money on depraved women, gambling and drugs, because I do not know how else to explain it. Whether to buy Torment: Tides of Numenera or not is up to you, but in my opinion it's better to spend your time on the same Planescape: Torment.